Details

    OpenGL® Programming on Mac OS® X

    OpenGL® Programming on Mac OS® X (Addison-Wesley Professional) is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac’s diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications.

    Talk about this product

    Your email is never published nor shared. Required fields are marked *
    *
    *
    Verification Image

    Please type the letters you see in the picture.

    Close
    E-mail It